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SmartCollider

Setup

  • Add the tag "SmartCollider" to any objects that you want to collide with SmartBone objects.

All the attributes here are not required to have a working collider.

  • [String] ColliderKey – Used to filter the objects that can collide with this collider, even if this is set any objects which don't have a collider key can collide with this collider as well.

  • [String] ColliderShape – Defines the shape of the collider, this is done automatically but can be manually specified. Option between Box, Capsule, Cylinder and Sphere